

Then if you’d like to make a tweak, such as to change the character’s walk style or speed, you would have to start all over again.

To create this level of interaction with traditional static animations, you would need to create hundreds if not thousands of walk cycle variations and a complex system to blend between different animations at the appropriate times. Whether the character is walking, running or anywhere in between, standing with one foot on a ledge, walking across stepping stones, running up a ramp backwards whilst spinning in circles, or any other situation your character may find themselves in. With a fully procedural animation system, your characters will fit within their environment and adapt their movement based on the surroundings. This system will allow you to control every aspect of the characters walk and run style, with manual control over every bone, using custom logic and variables inside Control Rig (which allows for very good performance, allowing it to be used on many characters at once).

In this course you will learn how to create a fully procedural walk/run animation system for characters, entirely within Unreal Engine 5.1+ Udemy – Procedural animation for humans in Unreal Engine 5
